Update 0.7 - Adventurer Movement
The first time I'm using the devlog feature of itch. Hello! My name is Eric, and this is The Adventurer's Guild. It was a academic project that I decided to continue by myself after we all left for better pastures. I hope you'll bear with me as I continue to update this game.
Adventurer Movement
For those that might have played the academic prototype, this might seen familiar. But adventurer's generally go on a quest, but we set those up to just take 5 ticks and finish. Now, with quest locations, these adventurers move through map. You won’t see it anywhere on the map interface, but rest assured, they do move through the map slowly. Here’s a screenshot of the Unity console as send an adventurer on a quest as proof.
What this means is that the world that our adventurers occupy become a little more real. They now have to move through spaces, start fights when they reach a target, and return home. That map you see down there? That’s the actual map they’re moving through. You just can’t actually see them moving through it… haha…
Anyways, the impact for you is that quests will take actual time (instead of completing immediately like it used to), and it takes time proportionally to how far away the target is. With this, we can start putting in map terrain and set up the adventurers to try to navigate around tough situations that change with time.
Next Update
So next update’s plans is a significant divergence from what we have here. I want to start putting in a visual novel system. I’m hoping to introduce some of the characters that will occupy the world using the visual novel system, and the game will have a better lead-in instead of a blank purple screen that tells you what’s going on.
This will require a lot of new art, so Gillian’s agreed to draw an new landscape. We’ll keep using the old character busts for now, but we’re hoping to replace that in the future as well.
Files
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The Adventurer's Guild
A fantastic new opportunity on the frontier for our intrepid managers!
Status | In development |
Authors | Eric Long, PotatoDog1, stargyaru |
Genre | Simulation |
Tags | 2D, Singleplayer |
More posts
- Period 9 Update - Narrative Simulation is a mess, but we’re fixing it.Sep 19, 2023
- Update 0.8 - DialogueAug 15, 2023
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